Your world keeps moving while you don't.
Progress is resolved on the server, not on your phone's clock. Close the game for a day and come back to a report of what actually happened — no timestamps to trust, no background process to keep alive.
A shared world, in development
Terra Idle is an async shared-world idle RPG. Your world keeps producing while you are away, the server resolves every hour of it, and the decisions you come back to actually matter.
Free to play · No download · Guest play supported
The game
Most idle games ask you to come back and tap a button. Terra Idle asks you to come back and choose.
Progress is resolved on the server, not on your phone's clock. Close the game for a day and come back to a report of what actually happened — no timestamps to trust, no background process to keep alive.
Expeditions and events interrupt the quiet with decisions that have costs and consequences. The idle layer earns the resources; the authored layer decides what they were for.
One persistent world with a player-driven economy planned. Rarity is semantic, not a slot machine, and the server is the only authority on what your character owns.
Fair by design
The economy is server-authoritative, so the only way to get ahead is to play. When monetisation arrives it will be optional and visible: no advertising, no randomised paid rewards, no selling power.
Terra Idle is free to play. Nothing in the current build costs money.
Development
This is an early build with real foundations and unfinished edges. Here is the honest state of it.
Changes land when they are tested, not on a marketing schedule. Follow the web build or write to contact@machinebot.xyz.
Start as a guest with a name of your own. Link an account later when you want your progress to follow you.